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Spells

Name Cost Type Attribute
Heal 5 Heal 10
Revive 10 Heal 25
Life 20 Heal 55
Breath 45 Heal 135
Healing Armor 85 Heal 275
Hurt 5 Hurt 15
Pain 12 Hurt 35
Maim 25 Hurt 70
Rend 40 Hurt 100
Frozen Orb 50 Hurt 130
Sleep 10 Sleep 6
Dream 30 Sleep 8
Nightmare 60 Sleep 11
Craze 10 +Damage (%) 10
Rage 20 +Damage (%) 25
Fury 30 +Damage (%) 50
Ward 10 +Defense (%) 10
Fend 20 +Defense (%) 25
Barrier 30 +Defense (%) 50
Dark Spirit 85 Sleep 13
Summon Black Dragon's Soul 105 +Damage (%) 85
Magic Bolt 9 Hurt 20
Fire Bolt 18 Hurt 52
Cold Bolt 33 Hurt 85
Multiple Strike 39 Hurt 100
Frozen Strike 45 Hurt 115
Guided Shot 38 +Damage (%) 55
Exploding Strike 70 Hurt 185
Dodge 38 +Defense (%) 55
Evade 45 +Defense (%) 60
Penetrate 60 +Damage (%) 70
Bone Spirit 65 Hurt 155
Weaken 35 +Defense (%) 77
Bone Shield 42 +Defense (%) 90
Summon Golem 40 +Damage (%) 60
Amplify Damage 60 +Damage (%) 76
Shout 20 +Defense (%) 27
War Cry 30 +Defense (%) 53
Frenzy 30 +Damage (%) 52
Torture 60 Sleep 11
Healing Aura 45 Heal 136
Fanaticism Aura 20 +Damage (%) 26
Swipe 5 Hurt 15
Fissure Attack 25 Hurt 72
Armageddon 40 Hurt 105
Wind Shield 35 +Defense (%) 77
Hurricane Armor 42 +Defense (%) 90
Fury Swipe 40 +Damage (%) 60
Raging Swipe 60 +Damage (%) 76
Claw 5 Hurt 15
Claw Frenzy 12 Hurt 36
Blade Strike 25 Hurt 72
Phoenix Blade 40 Hurt 105
Dragons Claw 50 Hurt 145
Claw Block 35 +Defense (%) 77
Fade 42 +Defense (%) 90
Raging Claw 40 +Damage (%) 60
Summon Dark Shadow 60 +Damage (%) 76
Peasants Spell 15 Hurt 38
Slayers Spell 30 Hurt 86
Champions Spell 45 Hurt 135
Heros Spell 60 Hurt 195
Legends Spell 95 Hurt 390
Lvl15 Capture 65 Capture 16
Lvl30 Capture 90 Capture 31
Lvl45 Capture 165 Capture 46
Lvl60 Capture 210 Capture 61
Lvl75 Capture 365 Capture 76
Lvl100 Capture 505 Capture 101
Lvl120 Capture 600 Capture 121
  • Heal spells always give you the maximum amount possible, until your current HP is full.
  • Hurt spells deal X damage (not always the maximum) to the monster, regardless of the monster's armor.
  • Sleep spells put the monster to sleep. The monster has an X in 15 chance of remaining asleep each turn.
  • +Damage spells increase your total attack damage by X percent until the end of the fight.
  • +Defense spells reduce the total damage you take from the monster by X percent until the end of each fight.
  • Capture spells capture pets to train and duel other people's pets in the pet arena. The level it has, is the maximum monster level that you can capture with that spell.